AI Insights · Timothy · January 2022
Top 5 Geolocation Games on iOS in Dominican Republic Q4 2021
In Q4 2021, the performance of top geolocation games on iOS in the Dominican Republic showed varied trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
During the fourth quarter of 2021, the top geolocation games on iOS in the Dominican Republic showcased diverse performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends:
Pokémon GO, published by Niantic, Inc., experienced fluctuations in its weekly revenue. Starting at around $151 at the end of September, it rose to approximately $397 by mid-December. Weekly downloads peaked at 816 in early October but later stabilized, ranging between 232 and 472 towards the end of the quarter. Active users varied, beginning at 13.9K in late September and peaking at 14K in mid-December before settling at around 12.9K by the end of the year.
Five Nights at Freddy's AR by Illumix, Inc. showed modest revenue, consistently around $2 to $4 each week. Downloads surged in early December, reaching 269, before stabilizing around 134 to 181 in the latter weeks. Active users saw significant growth from 115 at the end of September to 389 by mid-December, finally settling at 234 by the end of the year.
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company had stable revenue throughout the quarter, averaging around $167 to $221 weekly. Downloads peaked at 183 in late October but dropped significantly thereafter. Active users showed early growth, peaking at 197 in late October, before gradually declining to around 71 by the end of December.
The Walking Dead: Our World by Next Games experienced a steady decline in revenue, starting at $31 in late September and dropping to $13 by the end of December. Weekly downloads were relatively low, peaking at 39 in early November. Active users fluctuated slightly, beginning at 36 and ending at 39, with a mid-quarter peak of 40 in early November.
Pikmin Bloom, also from Niantic, Inc., showed no revenue throughout the quarter. Downloads were highest in early November at 63 but dropped to nearly zero by mid-December. Active users initially grew from 35 at the beginning of November to 99 by mid-month, but then gradually declined to 65 by the end of December.
For more detailed insights and data on these apps, visit Sensor Tower.